Lumines for win32
Description
关于lumines的介绍:
《Lumines》是由原 SEGA 著名个性制作人,现Q-Entertainment负责人 水口哲也 所制作的最新作品,水口哲也先前以《太空第五頻道》、《Rez》等独特音乐游戏而名声大造。
本次所推出的 PSP 新作《Lumines》是一款承袭了《Rez》独特影音风格的音乐节奏益智方块游戏,玩家将要随着节奏来消除不断下落的方块。
这个是我仿照psp上的lumines所做的:
更详细的说明请阅读代码包中的readme.txt文件
Download
Links
http://lumines.jp/
Lumines FAQ
HOW TO ADD YOUR SKIN
- 1. Edit skins.ini, it contains the infos of every single level.
<levelneeded> <skin base path> <skin's config file name> <pace speed> <fallspeed>
- 'levelneeded' is an integer value, the skin will be activated when level of the game reachs this value
- 'skin base path', you could put your whole skin in a specified folder to make it clean from other skins. path could be sth. like "skins/mytestskin" without the quotation marks.
- 'skin's config file name' is a file that should be under the 'skin base path'
- 'pace speed' is a float value in second indicates how long the time-line sweeped from left to right.
- 'fall speed' is actually not used.
- 2. Create the 'skin base path' under the lumines base path.
- 3. Create the 'skin's config file name' file. It only needs 2 line, as follows
SOUND sound.ini
BLOCK block.png
SOUND is the sound config file, see 4
BLOCK is the skin picture, could be .jpg(this will have no alpha channel) .tga .png
- 4. Create sound config file named in step 3. it contains a following list.
LSE_BG1 bg1.mp3
LSE_BG2 bg2.mp3
LSE_BG3 bg3.mp3
LSE_LEFT ClickButton.wav
LSE_RIGHT ClickButton.wav
LSE_LEFT_SLIDE slide.mp3
LSE_right_SLIDE slide.mp3
LSE_DOWN clay1.mp3
LSE_ROTA shclick.mp3
LSE_ROTB 0-Loop.wav
LSE_UNION idg_bell.mp3
LSE_VANISH idg_sfx.mp3
lse_combo_small 0-Vc-Yae.wav
lse_combo_big 0-Gtr-a1.wav
PACE 810
All sound files must be a .mp3 .wav file and put in the 'skin's base path'. Names are all case-insensitive.
- 'lse_bg1' to 'lse_bg6' will be used randomly as bg sound if defined
- 'lse_left' and 'lse_right' plays when move left and right
- 'lse_left_slide' and 'lse_right_slide' plays when holding move left and right
- 'lse_down' plays when move drop down
- 'lse_rota' and lse_rotb plays when rotate
- 'lse_union' plays when blocks combine
- 'lse_vanish' plays when blocks gone
- 'lse_combo_small' plays when 4 to 6 united blocks vanish in one sweep.
- 'lse_combo_big' plays when more than 6 united blocks vanish in one sweep.
- 'PACE' is an integer value, how many beats within a minute. This will slightly restrict sound effects (not bg sounds) play at a synchronous time.
- 5. Enjoy your creature! And sorry for my roughness english - -|||
btw. I read some posts telling this game was made by a Japanese programmer_-_, plz. tell them 'I am Chinese'.
kaikai
2005-10-1