#ifndef __OGL_2D_
#define __OGL_2D_

#include <windows.h>
#include <gl/gl.h>
//#include <gl/glut.h>
//#include <gl/glaux.h>

#pragma comment(lib, "opengl32.lib")
//#pragma comment(lib, "glut.lib")
//#pragma comment(lib, "glaux.lib")
#pragma comment(lib, "winmm.lib") // timeGetTime()

#include "texture.h"
#include "system.h"
#include "anim.h"
#include "pic.h"
#include "font.h"
#ifndef SAFEDELETE
#define SAFEDELETE(a) if((a)==NULL){}else{delete (a); (a)=NULL;}
#endif

#endif // __OGL_2D_